

- #SPRITE DLIGHT VS SPRITE LAMP HOW TO#
- #SPRITE DLIGHT VS SPRITE LAMP GENERATOR#
- #SPRITE DLIGHT VS SPRITE LAMP MANUAL#
- #SPRITE DLIGHT VS SPRITE LAMP SOFTWARE#
- #SPRITE DLIGHT VS SPRITE LAMP FREE#
The tool generates bumpy normal maps for dynamic lighting effects in games, based only on already existing 2D sprites.Ī quick comparison of normal maps generated by common tools/plugins to those of Sprite DLight:ġ: Original "Sprite DLight Title Art", ©2014 by the amazing artist AlbertoV from DYA GamesĢ: Normal map created by the GIMP plugin (same as PS plugin)ģ: Normal map created by a common normal map generator with the original sprite used as height map, followed by shape enhancementĤ: Normal map created by Sprite DLight in one clickģ.
#SPRITE DLIGHT VS SPRITE LAMP HOW TO#
I made this video on how to use normal maps with adjustment layers to create lighting effects in Krita 4.I would like to introduce the tool for game developers I am currently running a pretty successful Kickstarter for (funded within 17 hours, now more than 500% funded, all stretch goals smashed): Using normal map and layer adjustments in Affinity Photo for a lighting effect Krita I also tried using the normal map with adjustment layers in Affinity Photo like in the video I had watched earlier, and managed to create a lighting effect. I thought it was a cool effect although the UI could do with some work, and I would love it if they developed this feature some more. The live lighting layer filter effect in Affinity Photo The live adjustment layer version of this effect is probably better to use as you can keep going back into it and editing it and copy it to other layers. The lighting filter in Affinity Photo with depth maps Here is a short video of me using the lighting filter: The lighting filter in Affinity Photo uses the depth map to create this effect:ĭepth map effect in the lighting filter for Affinity Photo
#SPRITE DLIGHT VS SPRITE LAMP SOFTWARE#
Affinity’s lighting filter uses depth maps, and all the other software I tried uses the normal map for the effects discussed below. The main map types I needed for the effects I wanted to try out were normal maps and depth maps. Now I had the ability to generate normal maps and other map types quickly and easily from my existing images. Light renders in Sprite DLight of my character for my personal project You can export a sequence of lit sprites with it and then make them into cool gifs as well (I use Aseprite to do the animated light gif with the exported sprites). It would be great as it’s primary goal suggests, for a game developer who wants a fast solution to light 2D sprites with normal maps. Sometimes I just use it to get an idea of lighting something with a small test image, which I could then use as a reference guide for the colour values. It even has a live lighting preview, which you can see on the far right of the above picture.Īfter several emails I decided to buy it. It does work on high resolution images and it generates several map texture types including normal map, depth map, occlusion map and specular map. Images have to have a transparent background for the normal map to be properly generated without edge artifacts, and the bigger the image is, the longer it takes to process it. He gave me some great tips and caveats about the software. He generously took the time to answer all of them and even tested the results on some of my pictures for me.ĭennis’s tests on my chicken illustrations I contacted the author of Sprite DLight (Dennis) with a few questions. It states quite clearly that the main use of it is for 2D game sprites and animation though, so I wasn’t sure whether it would be useful or not. I thought Sprite DLight would be the most suitable for me, as it said it created voluminous normal maps from existing 2D art, and it mentioned it worked with digital painting styles as well as pixel art and isometric art in the Kickstarter trailer.
#SPRITE DLIGHT VS SPRITE LAMP FREE#
I think it’s free as well.Įdit 20th November 2019: Modlab now supports voluminous normal maps and it still free to use. Not sure how I missed this one, but here it is anyway for you normal map enthusiasts out there. Looks very good and is in active development with lots of users.įound another interactive 2D normal mapping editor tool called ModLab.

It is now Open Source and free / pay what you want.

New tool called Laigter is being developed here.
#SPRITE DLIGHT VS SPRITE LAMP MANUAL#
Some people make manual normal maps as well depending on the result they want. I thought this was intriguing and discovered a few programs for making normal maps to use dynamic lighting in game engines. Pretty much everything that came up in Google related to using normal maps for dynamic lighting in 2D game engines. The video on the normal passes got me thinking about normal maps though, so I looked for more information on normal maps and how I could relate them to digital painting.
